
Móey
Read time:
4-5 min
Client:
Móey
Industry:
music
Start:
End:
Duration:
n.d.
The goal of this project was to create a visual identity for the band Móey. The brief called for a blend of Y2K, fantasy, and gangster aesthetics.
After the band was formed, they approached me to design all of their visual material. The first deliverable was the logo, followed by a series of cover designs, visual assets, and promotional content developed as the project evolved.
Logo
The logo for Móey was designed as a Y2K-inspired emblem incorporating the band’s name alongside a star, a key visual motif within their overall identity. The design reflects the group’s aesthetic direction while reinforcing the recurring symbolic elements central to their branding.
Made with Illustrator
Önnur Nótt is a single by Móey, released on 13 July 2023.
The track was originally titled 7 Stjörnur, which informed the use of star-based visual elements in the design. The brief called for a Y2K-inspired aesthetic that aligned with the mood and tone of the song, shaping both the typography and overall visual direction.
Made with Photoshop

Selective hearing
Selective Hearing is a single by Móey, featuring Bleache and Plasticboy, released on 10 April 2024.
The central design concept revolves around an NOKIA-style phone motif combined with traphouse aesthetics, creating a contrast between domestic familiarity and urban edge.
A promotional video and Spotify canvas were also developed to accompany the track.
Made with Blender & Photoshop
Unreleased
These two concepts were initially developed as variants for an unreleased album.
They were later repurposed and refined into standalone visuals.
Made with Blender & Photoshop
Assets
The eyeball is an asset for an upcoming music video by Snorri, a member of Móey. As of now, I only have a proof of concept.
The eyeball is made out of two different objects. The first one is the eye itself, which is a simple sphere with an inset region to create the pupil area. The eye object uses gradient textures to mask colour regions, along with a gradient texture for the colour, which goes from black for the pupil, different hues of blue for the iris, off-white for the sclera, and red for the back end. A Voronoi and Noise texture node were used along with a Bump node to create the texture of the iris. An image texture of veins was used to place the veins on the eyeball itself.
The cornea object has a dome extrusion where the eye object has the pupil inset, and uses the transmission and specular from the Principled shader along with a Glass shader to create the glossy look of the cornea.
Made with Blender.








